Blessed One
Different values: 4
=====================================
object {Blessed One}
    _id : string {Blessed One._id} (all different values)
    folder : string {Blessed One.folder} (same value: SCwCru4xRBgS9y9z)
    img : string {Blessed One.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Blessed One.name} (all different values)
    system : object {Blessed One.system}
        actionType : object {Blessed One.system.actionType}
            value : string {Blessed One.system.actionType.value} (3 different values)
                reaction (x1)
                passive (x2)
                action (x1)
        actions : object {Blessed One.system.actions}
            [value] : integer {Blessed One.system.actions.value} (same value: 1)
        category : string {Blessed One.system.category} (same value: class)
        description : object {Blessed One.system.description}
            value : string {Blessed One.system.description.value} (all different values)
        level : object {Blessed One.system.level}
            value : integer {Blessed One.system.level.value} (all different values)
        prerequisites : object {Blessed One.system.prerequisites}
            value : array<object> {Blessed One.system.prerequisites.value}
                Length: min=0 max=3
                Value type: object {Blessed One.system.prerequisites.value.[]}
                    value : string {Blessed One.system.prerequisites.value.[].value} (3 different values)
                        Blessed One Dedication (x3)
                        ability to cast spells from spell slots (x1)
                        Mercy (x1)
        publication : object {Blessed One.system.publication}
            license : string {Blessed One.system.publication.license} (same value: ORC)
            remaster : boolean {Blessed One.system.publication.remaster} (same value: True)
            title : string {Blessed One.system.publication.title} (same value: Pathfinder Player Core 2)
        rules : ###FoundryRulesObject###
        traits : object {Blessed One.system.traits}
            rarity : string {Blessed One.system.traits.rarity} (same value: common)
            value : array<string> {Blessed One.system.traits.value}
                Length: min=1 max=3
                Value type: string {Blessed One.system.traits.value.[]} (all different values)
        frequency : object {Blessed One.system.frequency}
            max : integer {Blessed One.system.frequency.max} (same value: 1)
            per : string {Blessed One.system.frequency.per} (same value: PT10M)
    type : string {Blessed One.type} (same value: feat)